Zombie Virtual Pet Project
This project was coded completely using Unreal Engine 5's Blueprint editor, I developed a Navmesh based AI that made the zombie walk around the defined area randomly. It's hunger bar would lower the longer it went without food and the player could then feed it a human to bring that bar back up. The zombie would also get tired and sleep and eventually evolve into its final form.
Untitled Horror Project
This project is currently in the works and will end up being a part of my Animation Pipeline Capstone. Visually Coded within Unreal Engine 5.
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